What You'll Learn Find the code for various functions and editors in Blender Track down bugs, and contribute new functionality to the Blender code base Examine the. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. While the Blender site includes much useful information, it is not detailed enough. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Also, I will share YouTube tutorials helped me to accomplish what you can see above.Learn the essential source code of Blender and its unique build system. So you can understand it and generate awesome stuff without boring introductions and explanations. Since I am a software developer and Blender is for me a just a tool, I will explain it in a simple way, straight to the point. Follow me, and you will receive new episodes of the series where I will show you how to use Blender. So if you are a software developer, and you'd like to learn Blender than this series is for you. And with Blender creating graphics but also 3D, and 2D animation is pretty simple. You can create the best project, but if you can not "sell" it, no one will really pay attention. My main idea is that if you create for example a startup, you might consider Blender as a way to showcase it and attract attention of yours to future users.Īs a developer I know how hard it is to market a project without necessary graphic and design skills. And while doing it, I came to a conclusion, it may be interesting to create a series of resources to help you, as a software developer, to use Blender. So as you can see you can do some pretty nice stuff with Blender. They will be later combined to create a longer video showcasing Summon The JSON decks. Here you can see the almost same method, but with animation added:Ĭurrently, I am working on a set of scenes. Here you can see how it looks like in Blender:Īnother video is a composition of a photo of a table with 3D rendered deck and card to make it look realistic: The image featuring card types is generated from a 3D scene. If you like to see my creations so far, please visit Summon The JSON with the link provided above and go to JavaScript deck. However, I have noticed Blender became so easy to use now, that you can do almost anything with some YouTube tutorials and time. Also, when I was studying we were working with CAD an SolidWorks. It was like 15 years ago.īut also I was in my early days designing a 3D game engine with a world editor, so I have a little of understanding how it works. With no success however, because there was not, so many resources back then. I had some 3D design experience because years ago I have tried to use Blender. Lately I am working with Blender to create a nice video featuring Summon The JSON decks for programmers.
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